My Most Fun And Powerful Historic Deck in MTG Arena

My Most Fun And Powerful Historic Deck in MTG Arena

A new Historic is coming – in fact it’s always changing. Every October, older sets rotate out of Standard format and into Historic, and players scramble to find the new meta deck with the highest win percentage. My powerful Historic deck actually fulfils two very personal criteria – it is Creature-based aggressive, and it has to have a low cost in paper MTG.

What is the most fun and powerful Historic deck? It’s Azorius Flyers, because it’s cheap, fast, and handles a lot of meta and more expensive decks well. Both Blue and White colours contribute lots of flying Creatures that pack lots of late-game abilities, and the simple presence of Blue offers lots of Counterspell protection.

The Deck List and Sideboard

Azorius Flyers is one of the most fun yet powerful decks in MTG Historic Format

Here’s the visual line-up, including the Sideboard. As the image is a little small and text hard to read, I’m including a text-based deck list below:

Creatures (19)
 Brain Maggot
 Captivating Crew
 Dire Fleet Daredevil
Dire Fleet Ravager
Dockside Extortionist
Draugr Necromancer
Gonti, Lord of Luxury
Heartless Hidetsugu
Kaervek the Merciless
Kitesail Freebooter
Kroxa, Titan of Death's Hunger
Mesmeric Fiend
Neheb, the Eternal
Opposition Agent
Rampaging Ferocidon
Sire Of Insanity
Tergrid, God of Fright  Flip
Torbran, Thane of Red Fell
Vilis, Broker of Blood

Instants / Sorceries (17)
Blasphemous Act
Gamble
Jeska's Will
Last One Standing
Mana Geyser
Night's Whisper
Read the Bones
Scheming Symmetry
Torment of Hailfire
Vandalblast
Wheel of Misfortune
Bedevil
Chaos Warp
Price of Progress
Rakdos Charm
Terminate
Tibalt's Trickery

Planeswalker (3)
Angrath, the Flame-Chained
Tibalt, Rakish Instigator
Tibalt, the Fiend-Blooded

Artifacts (8)
Arcane Signet
Commander's Sphere
Fellwar Stone
Mind Stone
Rakdos Signet
Sol Ring
Talisman of Indulgence
Wishclaw Talisman
Lands (34)
Ancient Tomb
Badlands
Blightstep Pathway  Flip
Blood Crypt
Bloodstained Mire
Bojuka Bog
Cabal Coffers
Castle Locthwain
Command Tower
Dragonskull Summit
Foreboding Ruins
Graven Cairns
Luxury Suite
Rix Maadi, Dungeon Palace
Smoldering Marsh
Snow-Covered Mountain
Snow-Covered Swamp
Sulfurous Springs
Tainted Peak
Temple of Malice
Urborg, Tomb of Yawgmoth

Aggressive, Powerful Standard Deck That Ramps Fast

You can see from the list that we have 20 1-Mana and 2-Mana Creatures, and that gives us a high probability to having two Creatures on the Battlefield by turn two. A good scenario would be a turn-one Healer’s Hawk or Faerie Miscreant, followed by either Skycat Sovereign or Watcher of the Spheres on the next turn.

Turn 3 is where magic happens. You could either cast Empyrean Eagle for quick additional damage and possible turn-4 kill, or cast more 1-Mana Creatures so as to ramp to Sephara also on turn 4. If the opponent has no answers to your Sephara on the Battlefield, the game is usually won by then.

Your winning turn often involves Rally of Wings that gives a massive offensive boost to your Creatures. It works especially well when you have multiple small bodies so that more damage goes through to the opponent, killing him/her in the process.

A 5-card opening hand can still thrive and win later on, given some luck and the ability to survive the first few turns. The key would be to “curve” out nicely, drawing enough Creatures and reactive Instants rather than flooding on Lands, or not drawing that third Land to cast Empyrean Eagle.

In this mirror match against a similar deck, I was the starting player and had to mulligan down to five cards. I had a slow start, and the opponent didn’t have an ideal flow as well. Both of us found it hard to find Lands and just kept casting Creatures to lock up the Battlefield.

Eventually, my trump card Sephara, Sky’s Blade arrived, giving my own flying Creatures Indestructible, an insurmountable trait unless the opponent drew his own Sephara. With a final Rally of Wings, I was able to close out victory.

This Aggro Deck Can Also Play a Tempo/Long Game

On Turn 4, the next step is to go for the kill, or play defence, depending on the situation of the game. If the opponent has been playing a slow game with no flying blockers for your Creatures, then a safer bet is to chip away at his/her health, while holding up other Creatures or a Lofty Denial in your hand.

Azorius Flyers is a powerful Historic deck but also still great in Standard
A turn 5 win after a good curve and countering their response.

Midrange decks love to cast a complete “board wipe” (such as Extinction Event, Shatter the Sky or Storm’s Wrath) on turn 4, while doing nothing much else other than developing their Mana base in the first few turns. This is where an “aggro” deck like Azorius Flyers can shine because Blue has some of the best Counterspell defences in the game.

Our Sideboard fits very well into the long game as well, with many colour-specific counters such as Devout Decree and Aether Gust. The latter is especially effective because it can work as a Counterspell or a delaying tactic against big Green and Red threats that your small Creatures will have a hard time fighting.

Against other aggro decks, a few Glass Caskets in exchange for Lofty Denials will have a big impact. Lastly Dream Trawlers also offer an alternative long-game strategy as it helps you draw cards and gain life. I’d usually replace our two other cards with the highest casting cost – Sephara, Sky’s Blade.

This flexibility and adaptability to deal with all kinds of decks makes this a powerful Standard deck on its own. Most aggro decks are unable to handle the long game, but Azorius Flyers does it beautifully.

Can This Deck Reach Mythic Rank?

It can, but in my opinion it works best if focused on best-of-one rank matches. As this is primarily an aggressive deck, it will see the most success in a single match where the opponent doesn’t that many answers against multiple Creatures.

A powerful Standard deck needs to be balanced and have good trump cards that can turn the tide.

And even if it does stall to a long game, you have plenty of options to take the game. Spectral Sailor and Skycat Sovereign both help to draw cards and create flying Cat tokens so that you can swarm the enemy or provide disposable blockers for their big Creatures. Again, you’ll have to rely on Sephara, Sky’s Blade or Rally of Wings to close off the game.

End Step: Other Versions

If you’d like to see what other variations of Azorius Flyers are out there, head here. There you’ll find decks that use more 1-Mana Creatures such as Loyal Pegasus, or other interactive abilities such as Jubilant Skybonder which prevents direct removal on your Creatures.

You’ll also find other interesting cards in other variations. Angelic Ascension can help you get a bigger 4/4 Angel flyer when opponent tries to remove one of your little critters. Even Dungeon Geist gets a run sometimes!

I hope this powerful Historic deck will give you as much fun (and wins) as it has for me. It’s one of the first decks I go to in, and a deck built around Blue-White flyers will also be a solid archetype even in Standard when rotation comes around.

After playing from Tempest to Urza's Saga block, Ted took a 20 year break from the game before returning to the classic Plane of Dominaria in 2018. His favourite formats are Commander, Draft, and, grudgingly, Standard.

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